AI Insights · Timothy · October 2023
Top 5 Gacha Games in Greece: Q3 2023 Performance Analysis
Explore the performance of the top 5 Gacha games in Greece during Q3 2023, including trends in weekly downloads, revenue, and active users.
During the third quarter of 2023, the top 5 Gacha games in Greece exhibited varying performances across key metrics such as weekly downloads, revenue, and active users. Here’s a detailed look based on data from Sensor Tower.
8 Ball Pool™ by Miniclip.com saw its weekly revenue fluctuate, starting at around $5K in late June and dipping to approximately $2.5K by mid-July. It then experienced a slight rebound, closing the quarter at roughly $3.3K. Weekly downloads peaked in early August at over 4K but gradually declined, ending September with about 3.1K. Active users remained relatively stable, averaging around 57K to 63K throughout the quarter.
Beast Lord: The New Land from STARFORTUNE INTERACTIVE ENTERTAINMENT TECHNOLOGY CO., LIMITED showed a notable increase in weekly revenue, rising from $139 in early July to a peak of $3.7K in mid-August, before dropping to $1.6K by the end of September. Downloads saw an initial surge to over 7K in early July but tapered off to around 1.1K by the end of the quarter. Active users followed a similar trend, starting at nearly 5K and declining to about 1.9K.
Head Ball 2 - Soccer Game by MASOMO LIMITED experienced consistent revenue growth, starting at $1.3K in late June and reaching $2.5K by the end of September. Weekly downloads fluctuated, peaking at 4K in early July before gradually decreasing to 1.7K by the end of the quarter. The game maintained a steady number of active users, averaging between 20K and 26K.
Whiteout Survival from Century Games Pte. Ltd. demonstrated impressive revenue growth, starting at $6.6K in late June and soaring to $15K by the end of September. Weekly downloads, however, showed a declining trend, starting at 1.8K and dropping to around 1.5K. Active users increased steadily from about 4.6K to 7.7K by mid-August before stabilizing around 6.9K towards the end of the quarter.
Need for Speed No Limits by Electronic Arts had a fluctuating revenue, beginning at $2.3K in late June and dipping to $707 in mid-September, before a slight rise to $1.1K by the end of the quarter. Downloads saw a peak of 3.4K in early September but ended the quarter at about 1.4K. Active users saw an initial increase from 8.3K to a peak of 12.6K in early September, then declined to 7.7K by the end of September.
For more detailed insights and data, visit Sensor Tower.